Dun Darach | Data |
Page | Byte | Address | Length | Description | |
---|---|---|---|---|---|
88 | 0 | 5800 | 768 |
ATTR
|
|
91 | 0 | 5B00 | 402 |
Spare memory for creating temprory data / bitmaps.
|
|
92 | 146 | 5C92 | 401 |
Temporary store which gets used for copy blocks.
|
|
94 | 35 | 5E23 | 1 |
Data block at 5E23
|
|
94 | 36 | 5E24 | 34 |
Offscreen Attribute table.
|
|
94 | 70 | 5E46 | 34 |
Room: Bg item table.
|
|
94 | 104 | 5E68 | 2715 |
Offscreen
|
|
105 | 3 | 6903 | 8 |
Rooms: Current room type structure.
|
|
105 | 11 | 690B | 96 |
Rooms:Room type structures.
|
|
105 | 107 | 696B | 108 |
Areas : Data holding area positions and names.
|
|
105 | 215 | 69D7 | 31 |
Dictionary : Table of start addresses for each different word lengths.
|
|
107 | 173 | 6BAD | 1 |
Data block at 6BAD
|
|
107 | 174 | 6BAE | 254 |
Paths : Data for paths running east / west.
|
|
108 | 172 | 6CAC | 338 |
Paths : Data for paths running north / south.
|
|
109 | 254 | 6DFE | 2164 |
Background : Description string.
|
|
118 | 114 | 7672 | 60 |
Objects : Array of bitmap indices for the objects.
|
|
122 | 72 | 7A48 | 36 |
People : Stores bit of background that requires redrawing for each actor.
|
|
122 | 108 | 7A6C | 50 |
Data block at 7A6C
|
|
123 | 35 | 7B23 | 353 |
Data block at 7B23
|
|
124 | 132 | 7C84 | 32 |
Paths : Table of path offsets.
|
|
127 | 110 | 7F6E | 1 |
Data block at 7F6E
|
|
129 | 26 | 811A | 7 |
Data block at 811A
|
|
133 | 160 | 85A0 | 12 |
Rooms : Table of datasizes for each type.
|
|
133 | 172 | 85AC | 2 |
Default exit data for inside rooms.
|
|
134 | 149 | 8695 | 112 |
Table of pointers for storing exit copies.
|
|
135 | 5 | 8705 | 21 |
Positions used to locate person when goin through an exit, based on compass direction.
|
|
139 | 221 | 8BDD | 24 |
Rooms : Jump vector for each type. Called when entered.
|
|
140 | 234 | 8CEA | 19 |
Door: Table of animation frames for door.
|
|
146 | 210 | 92D2 | 19 |
Data block at 92D2
|
|
150 | 137 | 9689 | 17 |
Data block at 9689
|
|
155 | 205 | 9BCD | 1 |
Data block at 9BCD
|
|
156 | 68 | 9C44 | 2 |
Holds the address of any extra string of the selected object.
|
|
157 | 192 | 9DC0 | 1 |
Data block at 9DC0
|
|
158 | 253 | 9EFD | 22 |
Indices to bitmap data for the hero's masks.
|
|
161 | 147 | A193 | 10 |
Data block at A193
|
|
161 | 157 | A19D | 1 |
Data block at A19D
|
|
161 | 158 | A19E | 1 |
Data block at A19E
|
|
162 | 2 | A202 | 32 |
People action call table.
|
|
166 | 35 | A623 | 13 |
Data block at A623
|
|
166 | 48 | A630 | 5 |
Data block at A630
|
|
166 | 53 | A635 | 3 |
Data block at A635
|
|
166 | 56 | A638 | 4 |
Data block at A638
|
|
166 | 60 | A63C | 2 |
Pointers to the characters currently visible on screen.
|
|
166 | 62 | A63E | 1 |
Data block at A63E
|
|
166 | 63 | A63F | 12 |
Table of attributes values to use when colouring an identity badge.
|
|
169 | 45 | A92D | 7 |
Indices to objects that cannot be stolen.
|
|
169 | 142 | A98E | 4 |
Blit Shift data.
|
|
175 | 39 | AF27 | 21 |
Save / Load file data.
|
|
176 | 214 | B0D6 | 35 |
Main stats and variables.
|
|
176 | 249 | B0F9 | 36 |
Background : Picture frame matrices.
|
|
177 | 29 | B11D | 80 |
Data block at B11D
|
|
177 | 109 | B16D | 7 |
Room : Current Details
|
|
177 | 116 | B174 | 8 |
Room : Current room type structure.
|
|
177 | 124 | B17C | 55 |
Data block at B17C
|
|
177 | 179 | B1B3 | 283 |
Paths : Paths and descriptions for rooms.
|
|
178 | 206 | B2CE | 68 |
Table of pointers to all of the background description strings.
|
|
179 | 18 | B312 | 555 |
Background description strings
|
|
181 | 196 | B5C4 | 897 |
Rooms : Main Data.
|
|
185 | 69 | B945 | 41 |
People Data, Skar
|
|
185 | 110 | B96E | 41 |
People Data, Ryde
|
|
185 | 151 | B997 | 41 |
People Data, Kara
|
|
185 | 192 | B9C0 | 41 |
People Data, Keli
|
|
185 | 233 | B9E9 | 41 |
People Data, Kahn
|
|
186 | 18 | BA12 | 41 |
People Data, Dain
|
|
186 | 59 | BA3B | 41 |
People Data, Mhor
|
|
186 | 100 | BA64 | 41 |
People Data, Teth
|
|
186 | 141 | BA8D | 41 |
People Data, Pita
|
|
186 | 182 | BAB6 | 41 |
People Data, Bren
|
|
186 | 223 | BADF | 41 |
People Data, Loeg
|
|
187 | 8 | BB08 | 39 |
People Data, rat
|
|
187 | 47 | BB2F | 15 |
Room : Details of room being entered.
|
|
187 | 62 | BB3E | 36 |
Combination locks
|
|
187 | 98 | BB62 | 38 |
Information for each of the dice.
|
|
187 | 136 | BB88 | 4 |
Data block at BB88
|
|
187 | 140 | BB8C | 444 |
Table of pointers for bitmaps.
|
|
189 | 122 | BD7A | 178 |
Furniture bitmap table of pointers.
|
|
190 | 44 | BE2C | 36 |
Data block at BE2C
|
|
190 | 80 | BE50 | 148 |
Furniture bitmap table of pointers.
|
|
190 | 228 | BEE4 | 170 |
Link List
|
|
191 | 142 | BF8E | 8 |
Bitmap scratchpad.
|
|
191 | 150 | BF96 | 3256 |
Hero's bitmaps.
|
|
204 | 78 | CC4E | 1680 |
Hero's mask.
|
|
210 | 222 | D2DE | 2800 |
Women bitmap
|
|
221 | 206 | DDCE | 96 |
[36] Rat
|
|
222 | 46 | DE2E | 32 |
Block
|
|
222 | 78 | DE4E | 2800 |
Man bitmap
|
|
233 | 62 | E93E | 872 |
Object bitmaps
|
|
236 | 166 | ECA6 | 320 |
Bitmap of the shop window with sign.
|
|
237 | 230 | EDE6 | 320 |
Bitmap of the shop triple window with sign.
|
|
239 | 38 | EF26 | 224 |
Bitmap of the picture frames found in galleries.
|
|
240 | 6 | F006 | 64 |
Skinny window
|
|
240 | 70 | F046 | 32 |
Brick
|
|
240 | 102 | F066 | 8 |
Edging
|
|
240 | 110 | F06E | 64 |
Secure Grid Window
|
|
240 | 174 | F0AE | 96 |
Left hand of large window
|
|
241 | 14 | F10E | 96 |
Left hand of medium window
|
|
241 | 110 | F16E | 64 |
Half of roundel
|
|
241 | 174 | F1AE | 64 |
Patterned glass window
|
|
241 | 238 | F1EE | 64 |
Bitmap of sign.
|
|
242 | 46 | F22E | 48 |
Left hand side of Arch.
|
|
242 | 94 | F25E | 280 |
Numbered door
|
|
243 | 118 | F376 | 280 |
Inner Door
|
|
244 | 142 | F48E | 40 |
Secret Door
|
|
244 | 182 | F4B6 | 280 |
Portal
|
|
245 | 206 | F5CE | 128 |
Data block at F5CE
|
|
246 | 78 | F64E | 112 |
Left hand edge of wall.
|
|
246 | 190 | F6BE | 16 |
Data block at F6BE
|
|
246 | 206 | F6CE | 160 |
Left hand edge of wall when looking in.
|
|
247 | 110 | F76E | 152 |
[9E] Left Half of shopkeeper.
|
|
248 | 6 | F806 | 16 |
Data block at F806
|
|
248 | 22 | F816 | 48 |
[A4] Left handside of counter.
|
|
248 | 70 | F846 | 24 |
[A5] Centre of counter.
|
|
248 | 94 | F85E | 72 |
[A6] Left hand of Shelf.
|
|
248 | 166 | F8A6 | 120 |
Bitmap of chair.
|
|
249 | 30 | F91E | 8 |
|
|
249 | 38 | F926 | 32 |
|
|
249 | 70 | F946 | 80 |
|
|
249 | 150 | F996 | 8 |
|
|
249 | 158 | F99E | 80 |
|
|
249 | 238 | F9EE | 232 |
|
|
250 | 214 | FAD6 | 80 |
[C6] Torch.
|
|
251 | 38 | FB26 | 200 |
(C9) Bitmap of compass
|
|
251 | 238 | FBEE | 16 |
Bitmap of road leading into screen.
|
|
251 | 254 | FBFE | 32 |
Bitmap of road leading into screen.
|
|
252 | 30 | FC1E | 32 |
Bitmap of road leading out of screen.
|
|
252 | 62 | FC3E | 16 |
Bitmap of road edge.
|
|
252 | 78 | FC4E | 16 |
Bitmap of road edge.
|
|
252 | 94 | FC5E | 48 |
(D0) Vertical border ornament
|
|
252 | 142 | FC8E | 152 |
(D1) Horizontal border ornament
|
|
253 | 38 | FD26 | 40 |
Digit character set.
|
|
253 | 78 | FD4E | 32 |
Identifier used for people
|
|
253 | 110 | FD6E | 658 |
Bitmaps : 8x8 bitmaps and letters.
|