| Dun Darach | Data |
| Prev: B0F9 | Up: Map |
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| Room_Flags | B11D | DEFB $00 | Set to $50 when 'no more bets' is on, $00 hero can place bets. | ||||||||||||||||
| _b11e | B11E | DEFB $00 | |||||||||||||||||
| _frames | B11F | DEFB $34 | Frames counter. | ||||||||||||||||
| Mode_Demo | B120 | DEFB $00 | 2 = Demo mode. | ||||||||||||||||
| KeyStore | B121 | DEFB $BF,$BF,$BF,$BF,$BF,$BF,$BF | Bytes holding last key press. | ||||||||||||||||
| KeyStoreN | B128 | DEFB $BF | |||||||||||||||||
| KeyCmd | B129 | DEFB $00 | Holds bit flags representing which commands to act on due to a key press.
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| KeyCmd_Enter | B12A | DEFB $00 | Bit 1 is set when ENTER is pressed. | ||||||||||||||||
| LinkList_Spare_Ptr | B12B | DEFW $BF02 | Ptr to spare node link list. | ||||||||||||||||
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Cache of bitmap data
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| Bitmap_InfoCache | B12D | DEFW Bmp_HeroMaskFacing | Address | ||||||||||||||||
| Bitmap_InfoCache_Height | B12F | DEFB $87 | Height | ||||||||||||||||
| Bitmap_InfoCache_Width | B130 | DEFB $04 | Width | ||||||||||||||||
| Hero_FrameCount | B131 | DEFB $13 | Some sort of frame count | ||||||||||||||||
| B132 | DEFB $00 | ||||||||||||||||||
| LinkList_Bg_Ptr | B133 | DEFW $BEF3 | Ptr to background link list. | ||||||||||||||||
| Ptr_PersonLinkList | B135 | DEFW People_Skar | Pointer to the start of the person link list. | ||||||||||||||||
| B137 | DEFW $6C92 | ||||||||||||||||||
| B139 | DEFW $6CD0 | ||||||||||||||||||
| B13B | DEFW $6D84 | ||||||||||||||||||
| B13D | DEFW $6C6E | ||||||||||||||||||
| B13F | DEFW $6D78 | ||||||||||||||||||
| B141 | DEFW $0000 | ||||||||||||||||||
| B143 | DEFW $6D30 | ||||||||||||||||||
| B145 | DEFW $0000 | ||||||||||||||||||
| B147 | DEFW Path_DataMeadSqu | ||||||||||||||||||
| B149 | DEFW $6CDC | ||||||||||||||||||
| B14B | DEFW $0000 | ||||||||||||||||||
| B14D | DEFB $9E | ||||||||||||||||||
| _b14e | B14E | DEFB $6C | |||||||||||||||||
| Inv_Pocket1 | B14F | DEFB $00 | Pocket 1, holds index to object being carried. | ||||||||||||||||
| Inv_Pocket2 | B150 | DEFB $00 | Pocket 2, holds index to object being carried. | ||||||||||||||||
| Inv_Pocket3 | B151 | DEFB $00 | Pocket 3, holds index to object being carried. | ||||||||||||||||
| Inv_Select | B152 | DEFB $00 | Index value of item selected (0 = iridi tokens). | ||||||||||||||||
| IridiValue | B153 | DEFB $00,$20,$00,$00 | Number of tokens held as a BCD string. | ||||||||||||||||
| PathFound_IndexCount | B157 | DEFB $08 | Paths counted during a path found search. | ||||||||||||||||
| Room_CurrentType | B158 | DEFB $01 | Room type (+1) for which to store saved info when entering / leaving. | ||||||||||||||||
| B159 | DEFB $00 | ||||||||||||||||||
| Coords_NS | B15A | DEFW $058C | |||||||||||||||||
| Coords_EW | B15C | DEFW $0474 | |||||||||||||||||
| Hero_Frame | B15E | DEFB $13,$00 | Current bitmap frame of hero. | ||||||||||||||||
| Camera_Compass | B160 | DEFB $00,$00 | Direction compass, camera is facing. [0 North, 1 East, 2 South, 3 West] | ||||||||||||||||
| Hero_LastDirection | B162 | DEFB $01 | Last direction of travel.
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| Hero_CompassFacing | B163 | DEFB $02,$00 | Compass direction that hero is facing. | ||||||||||||||||
| Hero_PathPtr | B165 | DEFW Path_DataMeadSqu | Pointer to path data. | ||||||||||||||||
| PathFound_Compass | B167 | DEFB $00 | The compass when a path is found. | ||||||||||||||||
| PathFound_PathPtr | B168 | DEFW Path_DataMeadSqu | Pointer to a path when found. | ||||||||||||||||
| B16A | DEFB $00,$00,$00 | ||||||||||||||||||
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