Dun Darach | Data |
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Room_Flags | B11D | DEFB $00 | Set to $50 when 'no more bets' is on, $00 hero can place bets. | ||||||||||||||||
_b11e | B11E | DEFB $00 | |||||||||||||||||
_frames | B11F | DEFB $34 | Frames counter. | ||||||||||||||||
Mode_Demo | B120 | DEFB $00 | 2 = Demo mode. | ||||||||||||||||
KeyStore | B121 | DEFB $BF,$BF,$BF,$BF,$BF,$BF,$BF | Bytes holding last key press. | ||||||||||||||||
KeyStoreN | B128 | DEFB $BF | |||||||||||||||||
KeyCmd | B129 | DEFB $00 | Holds bit flags representing which commands to act on due to a key press.
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KeyCmd_Enter | B12A | DEFB $00 | Bit 1 is set when ENTER is pressed. | ||||||||||||||||
LinkList_Spare_Ptr | B12B | DEFW $BF02 | Ptr to spare node link list. | ||||||||||||||||
Cache of bitmap data
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Bitmap_InfoCache | B12D | DEFW Bmp_HeroMaskFacing | Address | ||||||||||||||||
Bitmap_InfoCache_Height | B12F | DEFB $87 | Height | ||||||||||||||||
Bitmap_InfoCache_Width | B130 | DEFB $04 | Width | ||||||||||||||||
Hero_FrameCount | B131 | DEFB $13 | Some sort of frame count | ||||||||||||||||
B132 | DEFB $00 | ||||||||||||||||||
LinkList_Bg_Ptr | B133 | DEFW $BEF3 | Ptr to background link list. | ||||||||||||||||
Ptr_PersonLinkList | B135 | DEFW People_Skar | Pointer to the start of the person link list. | ||||||||||||||||
B137 | DEFW $6C92 | ||||||||||||||||||
B139 | DEFW $6CD0 | ||||||||||||||||||
B13B | DEFW $6D84 | ||||||||||||||||||
B13D | DEFW $6C6E | ||||||||||||||||||
B13F | DEFW $6D78 | ||||||||||||||||||
B141 | DEFW $0000 | ||||||||||||||||||
B143 | DEFW $6D30 | ||||||||||||||||||
B145 | DEFW $0000 | ||||||||||||||||||
B147 | DEFW Path_DataMeadSqu | ||||||||||||||||||
B149 | DEFW $6CDC | ||||||||||||||||||
B14B | DEFW $0000 | ||||||||||||||||||
B14D | DEFB $9E | ||||||||||||||||||
_b14e | B14E | DEFB $6C | |||||||||||||||||
Inv_Pocket1 | B14F | DEFB $00 | Pocket 1, holds index to object being carried. | ||||||||||||||||
Inv_Pocket2 | B150 | DEFB $00 | Pocket 2, holds index to object being carried. | ||||||||||||||||
Inv_Pocket3 | B151 | DEFB $00 | Pocket 3, holds index to object being carried. | ||||||||||||||||
Inv_Select | B152 | DEFB $00 | Index value of item selected (0 = iridi tokens). | ||||||||||||||||
IridiValue | B153 | DEFB $00,$20,$00,$00 | Number of tokens held as a BCD string. | ||||||||||||||||
PathFound_IndexCount | B157 | DEFB $08 | Paths counted during a path found search. | ||||||||||||||||
Room_CurrentType | B158 | DEFB $01 | Room type (+1) for which to store saved info when entering / leaving. | ||||||||||||||||
B159 | DEFB $00 | ||||||||||||||||||
Coords_NS | B15A | DEFW $058C | |||||||||||||||||
Coords_EW | B15C | DEFW $0474 | |||||||||||||||||
Hero_Frame | B15E | DEFB $13,$00 | Current bitmap frame of hero. | ||||||||||||||||
Camera_Compass | B160 | DEFB $00,$00 | Direction compass, camera is facing. [0 North, 1 East, 2 South, 3 West] | ||||||||||||||||
Hero_LastDirection | B162 | DEFB $01 | Last direction of travel.
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Hero_CompassFacing | B163 | DEFB $02,$00 | Compass direction that hero is facing. | ||||||||||||||||
Hero_PathPtr | B165 | DEFW Path_DataMeadSqu | Pointer to path data. | ||||||||||||||||
PathFound_Compass | B167 | DEFB $00 | The compass when a path is found. | ||||||||||||||||
PathFound_PathPtr | B168 | DEFW Path_DataMeadSqu | Pointer to a path when found. | ||||||||||||||||
B16A | DEFB $00,$00,$00 |
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