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B17C: Data block at B17C
Input
Output
_AreaNamePtr B17C DEFW Area_DataArgot Points to address holding place name sentence.
ExitFound_Coords B17E DEFW $0000 Copy of exit that was found when entering.
ExitFound_DoorType B180 DEFB $00 Index of door bitmap / type.
ExitFound_RoomIndex B181 DEFB $00 Index of room hero would like to enter (0 - Outside).
Holds info on doorways. Added as more road is revealed.
Door_cache B182 DEFW $0000 Coords along road's axis. This is used for positioning when entering and drawing doors.
B184 DEFB $00,$00
B186 DEFW $0000
B188 DEFB $00,$00
B18A DEFW $0000
B18C DEFB $00,$00
B18E DEFW $0000
B190 DEFB $00,$00
B192 DEFW $0000
B194 DEFB $00,$00
B196 DEFW $0000
B198 DEFB $00,$00
Flag_DoorEntry B19A DEFB $00
0 None
1 Door entry
3 Door closing
Msg_CountDown B19B DEFB $00 Counts down when a message is being displayed on screen. The message is cleared when the counter hits zero.
PathFound_InOut_Axis B19C DEFW $0000 Data for path leading in/out of screen.
PathFound_InOut_Start B19E DEFW $0000 Start of path found.
PathFound_InOut_End B1A0 DEFW $0000 End of path found.
B1A2 DEFW Path_InOutDescr
B1A4 DEFW Path_InOutDescr
B1A6 DEFB $01,$01
Path_InOutDescr B1A8 DEFB $00,$00 Description for path leading in / out of screen.
PathFound_StartMargin B1AA DEFW $83D6 Value used to calculate any part of the screen the path isn't on.
B1AC DEFB $20
B1AD DEFB $08,$10,$9B,$FF,$9B,$00
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