Dun Darach | Data |
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_AreaNamePtr | B17C | DEFW Area_DataArgot | Points to address holding place name sentence. | ||||||
ExitFound_Coords | B17E | DEFW $0000 | Copy of exit that was found when entering. | ||||||
ExitFound_DoorType | B180 | DEFB $00 | Index of door bitmap / type. | ||||||
ExitFound_RoomIndex | B181 | DEFB $00 | Index of room hero would like to enter (0 - Outside). | ||||||
Holds info on doorways. Added as more road is revealed.
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Door_cache | B182 | DEFW $0000 | Coords along road's axis. This is used for positioning when entering and drawing doors. | ||||||
B184 | DEFB $00,$00 | ||||||||
B186 | DEFW $0000 | ||||||||
B188 | DEFB $00,$00 | ||||||||
B18A | DEFW $0000 | ||||||||
B18C | DEFB $00,$00 | ||||||||
B18E | DEFW $0000 | ||||||||
B190 | DEFB $00,$00 | ||||||||
B192 | DEFW $0000 | ||||||||
B194 | DEFB $00,$00 | ||||||||
B196 | DEFW $0000 | ||||||||
B198 | DEFB $00,$00 | ||||||||
Flag_DoorEntry | B19A | DEFB $00 |
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Msg_CountDown | B19B | DEFB $00 | Counts down when a message is being displayed on screen. The message is cleared when the counter hits zero. | ||||||
PathFound_InOut_Axis | B19C | DEFW $0000 | Data for path leading in/out of screen. | ||||||
PathFound_InOut_Start | B19E | DEFW $0000 | Start of path found. | ||||||
PathFound_InOut_End | B1A0 | DEFW $0000 | End of path found. | ||||||
B1A2 | DEFW Path_InOutDescr | ||||||||
B1A4 | DEFW Path_InOutDescr | ||||||||
B1A6 | DEFB $01,$01 | ||||||||
Path_InOutDescr | B1A8 | DEFB $00,$00 | Description for path leading in / out of screen. | ||||||
PathFound_StartMargin | B1AA | DEFW $83D6 | Value used to calculate any part of the screen the path isn't on. | ||||||
B1AC | DEFB $20 | ||||||||
B1AD | DEFB $08,$10,$9B,$FF,$9B,$00 |
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