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5B00: Spare memory for creating temprory data / bitmaps.
Input
Output
ScratchPad 5B00 DEFB $00,$FD,$00,$02,$00,$FD,$00,$02
5B08 DEFB $00,$FB,$00,$06,$00,$7E,$00,$04
5B10 DEFB $00,$3C,$00,$04,$00,$3C,$00,$03
5B18 DEFB $00,$3C,$00,$3F,$00,$3C,$00,$40
5B20 DEFB $00,$3C,$00,$40,$00,$38,$00,$40
5B28 DEFB $00,$3C,$00,$40,$00,$1C,$00,$40
5B30 DEFB $00,$1C,$00,$3F,$00,$18,$00,$00
5B38 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B40 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B48 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B50 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B58 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B60 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B68 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B70 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B78 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B80 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B88 DEFB $00,$00,$00,$00,$00,$00,$00
ScratchPad_DoorBottom 5B8F DEFB $00,$00,$00,$00,$00,$00,$00,$00 Bottom of door when copied to scatchpad.
5B97 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5B9F DEFB $00,$00,$00,$00,$00,$00,$00,$00
5BA7 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5BAF DEFB $00,$AA,$49,$AA,$49,$47,$6E,$47
5BB7 DEFB $6E,$00,$00,$00,$00,$00,$00,$00
5BBF DEFB $00,$00,$00,$00,$00,$00,$00,$00
5BC7 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5BCF DEFB $00,$00,$00,$00,$00,$00,$00,$00
5BD7 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5BDF DEFB $00
Bitmap_temp 5BE0 DEFB $00,$00,$00,$00,$00,$00 Temporary memory for creating an 8x8 bitmap.
_5be6_PathEW 5BE6 DEFW Path_Data_EW Points to the roads on the E/W map
_5be8_PathNS 5BE8 DEFW Path_Data_NS Points to the roads on the N/S map
Temp_PathPtr 5BEA DEFW $6C9E
Temp_DistanceA 5BEC DEFW $0029
Temp_DistanceB 5BEE DEFW $0077
5BF0 DEFW $0000
5BF2 DEFW $0043
5BF4 DEFW $000D
People_TempCoordNS 5BF6 DEFW $07BC Temporary N/S coord.
People_TempCoordEW 5BF8 DEFW $0552 Temporary E/W coord.
Temp_DirCompass 5BFA DEFB $00 Temporary camera compass for person's direction.
5BFB DEFB $00,$00,$00,$00,$00,$FF,$00,$00
5C03 DEFB $00,$FF,$00,$1D,$36,$00,$23,$05
5C0B DEFB $00,$00,$00,$16,$0B,$01,$00,$06
5C13 DEFB $00,$0B,$00,$01,$00,$01,$00,$06
5C1B DEFB $00,$10,$00,$00,$00,$00,$00,$00
5C23 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5C2B DEFB $00,$00,$00,$00,$00,$00,$00,$00
5C33 DEFB $00,$00,$00,$00,$FC,$40,$00,$FF
5C3B DEFB $CC,$01,$04,$69,$00,$00,$00,$0A
5C43 DEFB $00,$FF,$0A,$00,$0A,$07,$00,$00
5C4B DEFB $34,$5D,$00,$00,$B6,$5C,$B6,$5C
5C53 DEFB $CB,$5C,$34,$5D,$CA,$5C,$35,$5D
5C5B DEFB $38,$5D,$33,$5D,$8F,$5D,$3A,$5D
5C63 DEFB $3A,$5D,$3A,$5D,$2D,$92,$5C,$10
5C6B DEFB $18,$00,$00,$00,$00,$00,$00,$00
5C73 DEFB $00,$B6,$1A,$00,$00
GameTime_mins 5C78 DEFB $38 $FF minutes in an hour.
GameTime_hours 5C79 DEFB $01 $40 hours a day. ($20 daytime, $20 nighttime).
5C7A DEFB $00,$58,$FF,$00,$00,$21,$00,$5B
5C82 DEFB $10,$0D,$26,$40,$71,$48,$1B,$17
5C8A DEFB $10,$0D,$03,$1B,$00,$03,$00,$00
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