Prev: BE2C Up: Map Next: BEE4
BE50: Furniture bitmap table of pointers.
Input
Output
BmpPtr_FurnitureB BE50 DEFW $FA2E [Address]
BE52 DEFB $00,$00 [Height (0x7F only), Width]
BE54 DEFW Bmp_Chair1 [Address]
BE56 DEFB $85,$03 [Height (0x7F only), Width]
BE58 DEFW Bmp_Blank [Address]
BE5A DEFB $81,$01 [Height (0x7F only), Width]
BE5C DEFW Bmp_BrickSingle [Address]
BE5E DEFB $82,$02 [Height (0x7F only), Width]
BE60 DEFW $FACE [Address]
BE62 DEFB $00,$00 [Height (0x7F only), Width]
BE64 DEFW $FACE [Address]
BE66 DEFB $00,$00 [Height (0x7F only), Width]
BE68 DEFW $FACE [Address]
BE6A DEFB $00,$00 [Height (0x7F only), Width]
BE6C DEFW Bmp_Shrub [Address]
BE6E DEFB $85,$02 [Height (0x7F only), Width]
BE70 DEFW $FB1E [Address]
BE72 DEFB $00,$00 [Height (0x7F only), Width]
BE74 DEFW $FB1E [Address]
BE76 DEFB $00,$00 [Height (0x7F only), Width]
BE78 DEFW Bmp_BlankAgain [Address]
BE7A DEFB $81,$01 [Height (0x7F only), Width]
BE7C DEFW Bmp_FlagA [Address]
BE7E DEFB $85,$01 [Height (0x7F only), Width]
BE80 DEFW $F9C6 [Address]
BE82 DEFB $85,$01 [Height (0x7F only), Width]
BE84 DEFW $FB76 [Address]
BE86 DEFB $00,$00 [Height (0x7F only), Width]
BE88 DEFW $FB76 [Address]
BE8A DEFB $00,$00 [Height (0x7F only), Width]
BE8C DEFW $FB76 [Address]
BE8E DEFB $00,$00 [Height (0x7F only), Width]
BE90 DEFW Bmp_Brick [Address]
BE92 DEFB $84,$04 [Height (0x7F only), Width]
BE94 DEFW $FA6E [Address]
BE96 DEFB $83,$03 [Height (0x7F only), Width]
BE98 DEFW $FAB6 [Address]
BE9A DEFB $81,$01 [Height (0x7F only), Width]
BE9C DEFW $FABE [Address]
BE9E DEFB $81,$01 [Height (0x7F only), Width]
BEA0 DEFW $FAC6 [Address]
BEA2 DEFB $82,$01 [Height (0x7F only), Width]
BmpInfoC6_Torch BEA4 DEFW Bmp_Torch [Address]
BEA6 DEFB $82,$01 [Height (0x7F only), Width]
BEA8 DEFW $FAE6 [Address]
BEAA DEFB $82,$02 [Height (0x7F only), Width]
BEAC DEFW $FB06 [Address]
BEAE DEFB $82,$02 [Height (0x7F only), Width]
BEB0 DEFW Bmp_Compass [Address]
BEB2 DEFB $85,$05 [Height (0x7F only), Width]
BEB4 DEFW Bmp_JunctionIn [Address]
BEB6 DEFB $81,$02 [Height (0x7F only), Width]
BmpPtr_RoadLeadingIn BEB8 DEFW Bmp_RoadIn [Address]
BEBA DEFB $81,$04 [Height (0x7F only), Width]
BEBC DEFW BMP_JunctionOut [Address]
BEBE DEFB $81,$04 [Height (0x7F only), Width]
BmpPtr_RoadEdgeTop BEC0 DEFW BMP_RoadEdgeTop [Address]
BEC2 DEFB $81,$02 [Height (0x7F only), Width]
BmpPtr_RoadEdgeBottom BEC4 DEFW BMP_RoadEdgeBottom [Address]
BEC6 DEFB $81,$02 [Height (0x7F only), Width]
BEC8 DEFW $FDE6 [Address]
BECA DEFB $00,$00 [Height (0x7F only), Width]
BECC DEFW Bmp_BorderOrnamentV [Address]
BECE DEFB $86,$01 [Height (0x7F only), Width]
BED0 DEFW BmpBorderOrnamentH [Address]
BED2 DEFB $81,$13 [Height (0x7F only), Width]
BED4 DEFW $FEAE [Address]
BED6 DEFB $00,$00 [Height (0x7F only), Width]
BmpPtr_DigitSet BED8 DEFW Bmp_DigitSet [Address]
BEDA DEFB $81,$05 [Height (0x7F only), Width]
BEDC DEFW Bmp_PersonLabel [Address]
BEDE DEFB $82,$02 [Height (0x7F only), Width]
BmpPtr_LettersThin BEE0 DEFW Bmp_LettersThin [Address]
BEE2 DEFB $8E,$01 [Height (0x7F only), Width]
Prev: BE2C Up: Map Next: BEE4