Dun Darach | Data |
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Flag_dayNight | B0D6 | DEFB $00 | 0 = night, 1 = day. | ||||||||||||
BankAccountLow | B0D7 | DEFB $00 | Units and Tens of bank account (BCD) | ||||||||||||
BankAccountMid | B0D8 | DEFB $00 | Hundreds and Thousands of bank account (BCD) | ||||||||||||
BankAccountHigh | B0D9 | DEFB $00 | Upper values of bank account (BCD) | ||||||||||||
B0DA | DEFB $00,$00 | ||||||||||||||
Offer_Count | B0DC | DEFB $00 | |||||||||||||
Offer_ObjIndex | B0DD | DEFB $00 | Index of object offered during offer action. | ||||||||||||
Shop_ObjIndex | B0DE | DEFB $00,$00,$00,$00 | Index of object's noun (in shop). | ||||||||||||
Offer_PersonPtr | B0E2 | DEFW $0000 | Pointer to person hero is currently offering to. | ||||||||||||
Obj_Price | B0E4 | DEFB $00,$00 | Cost of an object (in shop) in BCD. | ||||||||||||
B0E6 | DEFW $0000 | ||||||||||||||
Hero_ArrestCount | B0E8 | DEFB $00 | |||||||||||||
Skar_ShowCount | B0E9 | DEFB $00 | Runs through the revealing Skar routine when set. Starts from $c3 and counts down. | ||||||||||||
Event_NumDoors | B0EA | DEFB $00 | Gets increased whenever a door event occurs. | ||||||||||||
Gamble_Counter | B0EB | DEFB $00 | Counter for the gambling room. Runs as follows:
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Account_Cost | B0EC | DEFB $00,$00 | Holds the amount dropped when adding to an account or the cost of a bet. | ||||||||||||
Gamble_leftValue | B0EE | DEFB $00,$00,$00,$00 | Holds the amount of money on plinth A for the gambling. | ||||||||||||
Gamble_rightValue | B0F2 | DEFB $00,$00,$00,$00 | Holds the amount of money on plinth B for the gambling. | ||||||||||||
B0F6 | DEFB $00,$00,$00 |
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