| Pyjamarama | Routines |
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Used by the routines at Game_InputSetKeys and MainMenu.
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| Game_MenuKeyScan | B374 | LD C,$7F | |||||
| B376 | LD B,$08 | ||||||
| B378 | LD A,C | ||||||
| Game_MenuKeyScan_0 | B379 | IN A,($FE) | |||||
| B37B | AND $1F | ||||||
| B37D | CP $1F | ||||||
| B37F | JR NZ,Game_MenuKeyScan | ||||||
| B381 | LD A,C | ||||||
| B382 | RRCA | ||||||
| B383 | LD C,A | ||||||
| B384 | DJNZ Game_MenuKeyScan_0 | ||||||
| Game_MenuKeyScan_1 | B386 | LD C,$7F | |||||
| B388 | LD B,$08 | ||||||
| B38A | LD A,C | ||||||
| Game_MenuKeyScan_2 | B38B | IN A,($FE) | |||||
| B38D | AND $1F | ||||||
| B38F | CP $1F | ||||||
| B391 | RET NZ | ||||||
| B392 | LD A,C | ||||||
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This address is also used as a starting point for Game_InputAsciiTable, see Game_InputAsAscii
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| Game_InputAsciiTablePtr | B393 | RRCA | |||||
| B394 | LD C,A | ||||||
| B395 | DJNZ Game_MenuKeyScan_2 | ||||||
| B397 | JR Game_MenuKeyScan_1 | ||||||
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